Hodja is a dreamer. He wants to experience the world, but his father insists he stays home and takes over the family’s tailor shop. Fortunately, Hodja meets the old rug merchant El Faza, who gives him a flying carpet. In exchange he has to bring the old man’s little granddaughter, Diamond, back to Pjort. El Faza can’t travel to the Sultan city himself, as the mighty ruler has imposed a death sentence on El Faza, on the grounds that he has stolen the Sultan’s carpet. However, city life isn’t quite what Hodja expected, and he only survives because of Emerald, a poor but street smart girl, who teaches him how to manage in the big world. But when Hodja loses his carpet to the power-hungry sultan, his luck seems to run out. Will he complete his mission, find El Faza’s granddaughter and return safely back to Pjort?
You May Also Like
The four-inch-tall Clock family secretly share a house with the normal-sized Lender family, “borrowing” such items as thread, safety pins, batteries and scraps of food. However, their peaceful co-existence is disturbed when evil lawyer Ocious P. Potter steals the will granting title to the house, which he plans to demolish in order to build apartments. The Lenders are forced to move, and the Clocks face the risk of being exposed to the normal-sized world.
In the town of Blithe Hollow, Norman Babcock is a boy who can speak to the dead, but no one besides his eccentric new friend, Neil, believes his ability is real. One day, Norman’s estranged eccentric uncle tells him of an important annual ritual he must take up to protect the town from an curse cast by a witch it condemned centuries ago. Eventually, Norman decides to cooperate, but things don’t go according to plan. Now, a magic storm of the witch threatens Blithe Hollow as the accursed dead rise. Together with unexpected new companions, Norman struggles to save his town, only to discover the horrific truth of the curse. With that insight, Norman must resolve the crisis for good as only he can.
When Earth astronaut Capt. Chuck Baker arrives on Planet 51 — a world reminiscent of American suburbia circa 1950 — he tries to avoid capture, recover his spaceship and make it home safely, all with the help of an empathetic little green being.
The Cromwell clan live in the real world, except for their grandmother who lives in Halloweentown, a place where monsters go to escape reality. But now the son of the Cromwells’ old enemy Kalabar has a plan to use the grandmother’s book to turn Halloweentown into a grey dreary version of the real world, while transform the denizens of the real world into monsters.